Glide · Burn · Break the line.
One small program, MachbreakLauncher.exe. It installs the game and keeps it current for as long as MACHBREAK exists.
Download MachbreakLauncher.zipA few MB, Windows 10/11. The same launcher serves both channels.
Unzip it and run it once. It copies itself to your own folder (%LOCALAPPDATA%\Machbreak), puts a MACHBREAK shortcut on your desktop, fetches the game and lights up PLAY. Use the shortcut from then on.
Windows may say "Windows protected your PC": More info, then Run anyway. The build is unsigned, that is all.
PTR is the test build; Live is what everyone plays. The PTR runs the build the owner is testing, a step ahead of Live, on its own server (MACHBREAK-PTR, 5.78.41.181:28810); it can break, and it moves without notice. That is the point: play it, and tell Chris what broke.
Build b261029-d1ba588b, published 2026-10-30 08:04 UTC.
Live is what everyone plays: the stable build, a step behind the PTR, on its own server. The Live page.
Build: see the Live page.
Items 1-8 of the plan move from one map to five. FOUR MAPS IMPORTED The river map, the crossing, the two lakes and the steep one, under working names, with the reference's ground, flag stands and main-base rooms. Load them by name; not in the rotation yet. WATER AND LAVA Lakes and the lava plain are authored records with the reference's surface height. THE FIRST MAP'S BASE Read from the walked capture: every generator and station reached, jet-only rooms named. KNOWN PROBLEMS - The four maps are ground and bases only; the triangle terrain rule is held one label. - The contact rule and the ledge grace wait on one gate; the turrets' slew and the bots' objectives are next. Bugs, hangs, a stale build: press SEND LOGS below and send Chris the file.
In the order it will reach the PTR. - The contact rule with its slope term and the ledge grace; the server that owns its port. - The triangle terrain rule with the movement bands re-fitted on it. - The flier: the reference's flight model, guns and pilot's dash. - The base turrets' motion; the deployables and packs as the reference's. - The bots' objectives, skill and aim as the reference's. - The first human PTR session.
The label after Tuesday's. SPLASH UNDER COVER Two lines to the target, all or nothing, as the reference tests it. THE VECTOR CANNON Rounds scatter about the gun's own axes: the same square straight up, straight down or level. THE FLAG It sleeps only where the reference's would; the cap is the item's box; the return pays by distance; fifteen for a stalemate return. KNOWN PROBLEMS - The contact rule with its slope term and the ledge grace (measured and built, one gate to settle), the jet's horizontal split, the hit box that turns with the body. - The base turrets' sensor gate, the match-rule timers and the reference's bot objectives are measured and in hand. - The four older maps keep their old bases. Bugs, hangs, a stale build: press SEND LOGS below and send Chris the file.
Three builds in one label, two days after the movement batch. LIGHT IN THE ROOMS Every interior lamp was lighting the outside of its room. Fixed: lamps light floors, bodies cast shadows indoors. THE GENERATOR AND THE STATION The reference's hull, energy shield, disable fraction and repair; team damage off unless the operator turns it on. Replays of this label do not play in the last one. ENERGY AT THE STATION A visit refills you; an armour swap keeps your energy as a number, not a fraction. WEAPONS Every draw is the reference's half second; the Vector Cannon's spread and the lock table from the reference's own data. The Vector Cannon is ready in a tick and spins up on the trigger; a switch asked for mid-burst lands the moment the reference's would. FALLING Fall damage is the reference's: the speed into the surface, 45 m/s and up, times your armour's scale. BOTS Aim error read off the reference's own shots; wardens count the plant's shield and hold the way into the room. THE FLAG AND THE BOARD The throw key at the reference's full strength. Kill 10, carrier kill +5, flag or generator defence +5, escort +5, return 10, team kill -10. A timed match ends on score. KNOWN PROBLEMS - Splash through cover, the turrets' sensor gate, the return score by distance and the cap footprint were all measured this week and are in hand. - Bodies pass through each other; the hit box is still axis-aligned. - The four older maps keep their old bases. Bugs, hangs, a stale build: press SEND LOGS below and send Chris the file.
The reference's movement, measured tick by tick and matched. JUMP AND JET One surface counter; eight ticks of pure vertical jet after you leave the ground; no jump above the frame's jump speed. RUNNING Three speeds per armour in every direction, read in sixteenths per axis; no push into slopes. LANDING One tick of gravity, then the shed; position swept, never snapped. ROUNDS The 0.032 s round clock; the gun's spawn point follows your pitch from the captured table; the disc jump is 30 m, 39 m with a jump. BOTS Face where they go; keep clear of flags they were not sent for; a wall-wait clock in real seconds. THE LOOK The first-person weapon at full window resolution with a real shadow. KNOWN PROBLEMS - Bot shelling and raid timing moved under the round clock; fix in hand. - Bodies pass through each other (next lane). - The four older maps keep their old bases. Bugs, hangs, a stale build: press SEND LOGS below and send Chris the file.
Build 11: the doors. THE DOORS ARE FIELDS While the generators are up, every exterior door is a force field: your team walks through, the other team is stopped, shots stop at the face both ways. One door per base stays open, so a raid is always possible. Kill the generators and the fields drop. THE BOTS PLAY THE DOORS A raider picks the open door and walks in on both maps; a warden no longer shoots its own field and walks home round its own base. RUN SPEEDS ARE THE REFERENCE'S Medium 12, heavy 7.5, forward. KNOWN PROBLEMS - Movement otherwise unchanged; the three measured rules land together next. - On Proving a raider that passes the enemy flag grabs it instead of raiding. - The four older maps keep their old bases and stepped edges. Bugs, hangs, a stale build: press SEND LOGS below and send Chris the file.
Build 10: the rules of the flag and the camera. CAPTURE THE FLAG, EXACTLY 45 s return clock, armed once, cancelled only by a pickup. Lighter flag. A carrier hit rolls to jolt it loose. No grabs or caps from a seat. Win at cap limit x 100; a return pays the team. 30 min clock. Respawn 2 s, protection 6 s on respawns. THE CAMERA YOU WERE MEANT TO HAVE 90 degrees is horizontal now, on every aspect ratio. The mouse follows the reference's law. A Low fog preset. THE LOOK, MEASURED 24 things at three eyes against the reference: 40 below, 19 level, 8 above. The far view already wins; everything at a metre is next. KNOWN PROBLEMS - Movement is unchanged from build 9; the three measured rules land together in the next physics build. - One Proving bot-defence case still reads short. - The four older maps keep their old bases and stepped edges. Bugs, hangs, a stale build: press SEND LOGS below and send Chris the file.
Build 9, the second build today. THE LANCE IS A SNIPER RIFLE The bolt tapers and pulses; the charge shows on the gun as the bar empties; its own draw and impact sounds; the hit bursts. Numbers untouched. QUICK CHAT IS WIRED FOR VOICES A recorded line plays under the announcer's wait rule, one per sender at a time; /mute drops the voice with the text. Still text until the pack is recorded. THE ENGINE ON PAPER Tribes 2's engine was read clean-room today, as behaviour and numbers. Each difference from ours becomes a lane, one rule at a time. KNOWN PROBLEMS - One Proving bot-defence case still reads short. - The four older maps keep their old bases and stepped edges. Bugs, hangs, a stale build: press SEND LOGS below and send Chris the file.
The launcher shows this same feed for the channel it is on.
%LOCALAPPDATA%\Machbreak\logs\send-to-chris.zip and opens that folder. After a crash the launcher packs it on its own and says so at the next start.Hashes of what this page serves, and the game zip on its own for anyone who would rather not run the launcher (unzip anywhere; the launcher is still the way to stay current).
sha256 5dbcf5b962a6d420dd682bb8db1406533709baf77522d5d94c6d505ff68358bb (.sha256)sha256 bcf5cfa3f38038a03953954624e10a1956d8843d938aae6cbff3367577f733d5 (.sha256)